GROW YOUR COLLECTION
More cards. More possibilities.
Collect new cards and unlock all four starter decks as you play.

Earn packs as you play
| Activity | Reward | How often |
|---|---|---|
| Sign in to the game | Two 3-card mini boosters (6 cards) | Once per day |
| Complete a qualifying match | One 3-card mini booster | Once per day |
| Complete 3 qualifying matches | A starter or 11-card booster | Once per week |
Earn up to 74 cards per week after unlocking your starters. Open your rewards in Collection → Packs.
Daily rewards reset at midnight UTC; weekly rewards reset on Monday at midnight UTC.
Unlock all four starters
You choose your first starter at signup. Each weekly milestone awards another starter you have not received. Once you have all four, you earn an 11-card booster instead.
Qualifying weeks do not need to be consecutive.




What counts as a match?
Wins, losses and games against DanielBot count. Finish a game with at least 3 completed turns and 3 card actions, such as playing cards, assigning characters or using abilities.
A later concession can qualify. Passing alone, immediate concessions, timeouts, disconnects and abandoned games do not.
Packs that help complete your collection
Mini boosters normally contain two commons and one uncommon-or-better card. An 11-card booster contains seven commons, three uncommons and one rare-or-super-rare card. The six starter characters use uncommon odds.
Boosters award up to three copies of each card. When a rarity is complete, its slots switch to other cards you still need. Your final pack may contain fewer cards; once your booster collection is complete, further packs stay sealed.
Starter decks always contain their full 60 cards, including any copies you already own.